/*
cutscene_action_run();
*/
var cutscene_id, cutscene_character_id, cutscene_character_attack;
cutscene_id = argument[0];
cutscene_character_id = argument[1];
cutscene_character_attack = argument[2];
cutscene_action_enqueue(cutscene_id,4,cutscene_character_id,false,cutscene_character_attack,0);
